Skip to content
GoldTech Media

The Iconic Game Celebrates 20 Years – How a Plastic Axe United the Gap Between Rock Fans

Marking two decades since Guitar Hero first launched in North America, giving everyday gamers the means to become rock legends. Figuratively speaking, but try telling that someone who's nailed the epic four-minute guitar solo in front of an enthusiastic crowd of friends.

Developed by the developers, the game gave players a plastic guitar peripheral to match coloured notes moving along the display in time with the music. Each riff mimicked particular chords, creating the sensation of an authentic performance.

The studio previously experimented in the music genre before partnering with RedOctane, later purchased by the gaming giant during the mid-2000s. Together, they established the groundwork for a surprising billion-dollar series that had a remarkable influence for many musicians featured, showcasing decades-old bands to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles in securing the recordings – even though the first two games mostly used cover versions.

“We reproduced every song because the cost prohibitive,” he explains. “Even with the publishing rights alone, it proved extremely difficult. We couldn’t get acts such as legendary groups – RedOctane had virtually no money, and we were fairly certain it would fail. But once the game took off, album purchases and radio play increased, everyone wanted to participate.”

He continues: “Among the amazing things was how many mothers and fathers got in touch expressing gratitude for exposing their children to the music they loved. It evolved into an intergenerational phenomenon.”

Timeless Music Finds Younger Fans

Irish group the Answer had their track in the 2008 release Guitar Hero World Tour. Lead musician the artist recalls the way the game revived older hits back into vogue: “The game offered a larger, younger audience. Generally this had been considered music that was past it, however when it was included in the game young people discovered it, suddenly it was cool. This validated it, and got rid of the ‘dad rock’ label. It gave our catalog a new life.”

At that time, the Answer’s first record remained unreleased in the US, meaning Guitar Hero was a key medium for exposure for the group as they went on a North American tour supporting the rock giants. “Their crew were playing Never Too Late during travel, and some of them knew us from Guitar Hero,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Influence

Rock’s biggest acts quickly capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and associated lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said to have made the band more money than any of their studio albums. It moved well over 500,000 units upon release, and demand for Aerosmith’s music saw an increase of up to 40% during an era as the industry faced decline.

Guitar Hero continues to inspire quick-handed fanaticism within the community. Recently, an online personality achieved an impressive attempt of DragonForce’s the challenging track – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a no-cost alternative with similar mechanics but an array of customisation options. This track is challenging enough on expert mode, not to mention performed at double speed and without missing a single one of its near 4,000 notes. They claimed it took months of practice of practice.

“The game is a fun, imaginary experience. If you play other games, it doesn't imply you ought to pick up actual weapons and enlist,” notes DragonForce guitarist the artist.

The band had already completed a successful tour when their hit was featured on Guitar Hero III, yet he explains it made them widely recognized. “I remember the record label calling to tell me that we were records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero was so immense that it has threatened to eclipsing all other the band has done. Recently, the song was used in a trailer for Despicable Me 4. “Previously I thought differently, but now I accept it,” he admits. “If you only listen to a single track, it’s totally cool – each person has their own path in music and I’m glad we played a role in fans' experiences”.

Enduring Legacy from the Iconic Controller

The best promotion, whether it’s for automobiles, clothes or games, goes further than selling something – it inspires a desire. Did Guitar Hero harness this? “Precisely what we were trying to create,” Dornbrook says. “That thrill of performing as a rock star on the stage. Since the beginning, the creators felt that humans have a natural urge to make music, and they wanted to leverage innovation to allow people to do it”.

Most installments came out in just a five-year period between 2005 and 2010, including derivative titles such as DJ Hero, including a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals waned, except for a brief comeback several years later.

Titles such as the fan project and Fortnite Festival have kept the scene active, with expectations of something from the original publisher in development. A new studio has entered work on its debut rhythm-based title. Original co-founders are both involved as special advisers. Are gamers ready to embrace a new entry following Guitar Hero?

“Our team believed such titles could be like Madden where you can update every year,” Dornbrook says. “With abundant new music that it could be evergreen, so I’ve always been optimistic. It's entirely possible for it to continue for future fans.”

The writer

Steven Rodriguez

A tech journalist specializing in digital transformation and emerging technologies across the UK market.

GoldTech Media

Type to search articles.